Some screenshots from Dragon Ball Z: Kakarot, a project I had the pleasure of contributing to during my time at CyberConnect2. I worked on DLC 3,4, 5, and 6, as well as the Remaster and Nintendo Switch port. It was a large-scale, multi-studio collaboration between the Fukuoka and Montreal teams, involving close coordination between artists, programmers, and game designers to bring everything together.
For DLC 3, I worked on several levels, handling asset creation, lighting, and material adjustments.
On DLC 4 and 5, I contributed to terrain and asset creation, material creation and adjustment, and reviewed work from the Montreal team to ensure quality and consistency.
For the Remaster, I was responsible for developing the graphics fidelity upgrade pipeline, implementing new water, cloud, and lighting systems, refining materials and textures, and improving the overall level of detail across all environments. I collaborated closely with the Montreal team to ensure the new remaster pipeline was applied across all levels.
Finally, on DLC 6, I supervised and reviewed environment work from the Montreal team, ensuring that the visual direction between both studios remained unified and true to the project’s vision.
Launch trailer